Project Submarine

Footage from the most recent MVP build
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Platform: PC
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Software: Unreal Engine
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Creation Length: 1 year
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Playtime: 10-15 minutes
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Regular updates on LinkedIn
Project Submarine (Working Title) is a first-person, 2-4-person multiplayer game that promotes the best of team collaboration and chaos. Traverse through an underground facility controlled by a raging AI. Avoid roaming robots, traps, and other inconveniences! Complete all of your tasks and escape!
Responsibilities
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Develop C++ Code For:
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Creating and destroying multiplayer sessions using Unreal Engine and Steam's Session Interface.
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Replicating:
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Interaction
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Picking/Placing objects
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Using objects
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Death/spectator class
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Assigning tasks to all players
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Tasks/Mini-games
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Inconveniences caused by the Master AI
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Player animations
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Designing:
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Gameplay loop
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Tasks
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AI inconveniences
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Concept art courtesy of Michael McLeod
of whom you can find here
Unnamed Solo Development
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Platform: PC
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Software: GCC, Raylib, Visual Studio Code
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Creation Length: 1 year
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Playtime: 5-10 minutes
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Link to GitHub Source Code
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Regular updates on LinkedIn
In this project, I am utilizing the GCC compiler along with Visual Studio Code and Raylib graphics library to develop a game using my own proprietary source code. The goal of this project is to learn the in depth development of games without the use of a premade engine.
Responsibilities
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Develop C code using GCC, Visual Studio Code and Raylib Graphics library.
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Develop a personalized camera system.
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Develop collision detection and collision response code.
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Design a short game with a simple mechanic to be implemented.


